Monday, August 16, 2010

Custom! Custom! Custom!

Wow! Whoever coined the term "lazy summer" sure wasn't talking about us over here at LearningWare.

You may have noticed that our blog and Facebook page has been updated a little sporadically over August so far, and there's a reason for that: We've been on the road--creating and producing custom audience-response game shows!

If you're following this blog, you're (probably) already familiar with our Gameshow Pro classroom game show solution, as well as our webinar solution (AllPlay Web), assessment solution (AllPlay) and our online solution (QuizPoint). What makes the custom game shows different from our off-the-shelf software listed is that they're completely redesigned from the ground-up with custom graphics, programming, game play, etc.

Here are just a few of our summer highlights:

"The Fairway 2 Heaven"
[Image seen above]

We traveled to Pebble Beach, CA to produce the "Fairway 2 Heaven"--a themed game show event that took place during their Circle of Excellence. The game had custom golf-themed graphics (appropriate for Pebble Beach) and included audience response pads. However, the audience didn't just play along on teams. At different points, we "highlighted" audience member keypads for high-stakes play. The game was also programmed so that audience members could "wager" on whether they thought their colleagues would answer a question correctly--or not.

"The PulteGroup Smackdown!"

To reinforce information over a 3-day event, we programmed "The PulteGroup Smackdown". Audience members were divided into six teams that stayed together throughout the three days, and competed in progressively building challenges. The Smackdown highlighted and reviewed key content; from one day to the next it became the "Planning Smackdown" or the "Coaching Smackdown" or the "Sales Process Smackdown"

The picture shown was taken by an audience member--illustrating their keypad (coded by team color) and the opening game screen in the background.

"The Deep Dive"
[Not shown]

A mixture of polling and competition, all in the same game! The "Deep Dive" for EBMS featured graphics that matched their oceanic deep-dive theme, and focused on gathering information and reinforcing knowledge. Since the audience was made up of clients, EBMS wanted to more deeply investigate the needs and behaviors of the audience as well as engage them and energize them with a game show. With custom programming, we were able to securely assign keypads and track data, seamlessly ask polling questions, and also switch to team competition that brought down the house.

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