Thursday, January 29, 2009

Game Shows in a Large Group: The Prudential Relocation Services Case Study

Prudential Relocation Services recently hired a production company—Live Spark—to produce a game show for their national event. They used LearningWare’s Gameshow Pro software with great results. Here is what they did to make their game show a success in a large group.

Company: Prudential Relocation Services
Audience Size: 250

Game Show: Gameshow Pro’s Classroom Feud

Game Setup

The audience of 250 people was divided down the middle. One half of the room would be on a team, and the other half on the opposing team. Five game show contestants for each team were pre-selected to come and play up front. An engaging game show host led the teams through the rules and game play; teams had a face-off question to determine which team would get to answer the question, and then the “playing” team tried to uncover all the answers on the Classroom Feud board. Pre-determined judges stepped in to give rulings on potentially controversial answers. The winning team went home with “prizes”—the shampoo, conditioner and body lotion in their hotel hospitality kit.

What worked

Pre-selecting contestants: Because contestants were pre-selected, it was assured that they would be willing participants. This also eliminated the potentially messy process of trying to gain spontaneous volunteers. Contestants, however, were not “plants”, and did not have prior knowledge of the game show.

Having a host: Having a separate host aside from a “tech” running the game show made sure everything was smooth and seamless. The host could concentrate on engaging and working with the audience and contestants, and the game show tech could focus on running the software without a hitch.

Pre-selecting Judges: We’ve always been huge advocates for having judges during a game show. This way, when there was a controversial decision, or a team gave an answer that was close (but not quite accurate) the host and game show tech didn’t have to enter into the fray.

Inexpensive Prizes: We love the idea of using the hotel hospitality kit as a “prize”. It’s a fun way to give contestants something (and everyone in the audience something) without spending a lot of money on prizes that only increase competition and game show scrutiny. Everyone in the audience on the winning team got this prize—so everyone was cheering along.
Good Questions: The questions were neither too difficult, nor too easy. They were compelling, clear and easy to read—and still provided entertaining, relevant review information.

What We Could Have Done Differently

Consistent rule enforcement: While rules were explained beforehand, and contestants were generally good at following the rules, at one point the host became lax on a few points. Instead of individuals having to guess an answer, teams started to collaborate—which increased the game time and added to a level of chaotic play on stage.

Timers: Answer timers were used only infrequently. This made the game show lag a bit. Teams got used to the idea that they could take as long as they wanted/needed to answer a question instead of answering right away. This led to more discussion and collaboration amongst team members, but lessened the entertainment experience for the audience.

Both the audience and the Prudential Relocation Services team were very happy. The game show was used as an after-dinner entertainment piece, but it also helped cement the content from the presentations earlier that day. Overall, Classroom Feud and the game show set up was an amazing success.

Monday, January 19, 2009

Using Gameshow Pro— The Player Version

Many of our customers already know and love Gameshow Pro—our game show software template that allows you to create and modify 6 different Hollywood-style game shows. However, many trainers still don’t know about our Gameshow Pro Player Licenses. A Gameshow Pro Player license allows another trainer to PLAY game shows on his/her own computer. This software cannot edit the questions or answers but does allow the user to change team names, game introductions and number of teams participating. Below are some ways that our customers are using their Player Licenses.

1. To Ensure Training Continuity
When there are multiple trainers in an organization, it can be tough to ensure that the same training content is delivered in the same way throughout the organization. A Player license allows other trainers to play Gameshow Pro in their training classroom, but they can’t edit questions. This means that everyone is training in the same way. It’s a lot easier to have one person create a game and distribute it than it is for 4 people to create slightly different and uncontrolled games.

2. Self-Directed Training
The Gameshow Pro Player license is an easy option to put Gameshow Pro on multiple computers. This means that it can be available to trainees to play at their leisure or during breaks in self-study mode—no trainer required. Trainers love that their trainees have access to the games outside of a trainer-to-trainee classroom scenario, giving trainees free access to review information and prepare for evaluations or exams.

3. Take the Show on the Road
Because Gameshow Pro Player allows you to economically put Gameshow Pro on multiple computers and multiple locations you get a tremendous amount of game show flexibility and increased game show use. Multiple locations mean that you, your fellow trainers, or even a relatively inexperienced host stand-in can just click-and-play Gameshow Pro Player without having to worry about game set up.