Tuesday, August 23, 2011

Case Study: Game Shows in the Classroom – Increasing Content Retention Pre-to-Post Test.

Case Study: Game Shows in the Classroom – Increasing Content Retention Pre-to-Post Test.

Jack Gallegos, Ph.D, discovered that game shows (specifically, game shows using the Gameshow Pro software product) were instrumental in producing higher test scores from pre to post test. He conducted an independent study with his high school Economics class in the first semester of the school year, showing the specific increase in test scores and, most dramatically with lower-scoring students.

Jack Gallegos administered 21 question, free-response (fill-in-the-blank) pretest. It was the vocabulary terms for the chapter on Gross National Product. There were 25 students who took the test. Average number correct 2.08. The students never saw the results of the pretest.

Gallegos then taught the chapter using traditional methods - lecture, notes, activities, handouts, et cetera. The class took a posttest (same as pretest). The number correct was 8.18. The class then played two rounds of Gameshow Pro - Game 1. They took a second posttest (same test, again students never saw the results of the pretest or first posttest). The average score after playing Game 1 was 11.13.

Students: 25
Ages: High School; 16-18
Subject: Economics
Number of questions: 21
Question Type: Open-ended.

Correct answer average, pre-test: 2.08
Correct answer average, post-test: 8.18
Correct answer average, post-game show: 11.13

There was a 36% increase in the scores after playing Gameshow Pro - Game 1.

Further analysis and comments
Gallegos suspected there would be an increase in scores, but there was more to it than that.

Dividing the pretest scores into the better scoring students (upper half) and lower scoring students (lower half), another result became evident. Gallegos compared the increase in scores after playing Game 1 by student breakdown. Both groups showed an increase in scores, but the top half students increased their scores by 32% while the bottom half students showed an increase of 62%.

Not only did the Gameshow Pro game increase test scores from test to test, but it also increased test scores where it really counts: with the lower scoring students. As teachers continually struggle to engage students in the classroom, the use of game shows has broad implications for increasing content retention in a way that is both effective and fun.

To quote Jack Gallegos, “Great product, great results; especially for those students who need it the most.”

Wednesday, August 17, 2011

Introducing: LearningWare Services

Introducing the launch of LearningWare Services! 

Why Utilize LearningWare Services?

Using games can improve your training immensely. Compatible with any type of training, they turn a potentially boring, dull or stagnant classroom experience into an engaging, fun and highly interactive session. 

When we entered the game show software market with our pioneering product-- Gameshow Pro--we knew that it would make learning more fun. But it surprised us to find that it also made learning more effective. We received reports from trainers that engagement and motivation were soaring, test scores zooming UP, etc. Since then, independent academic research has also confirmed that using game shows in a learning session can dramatically improve content retention and comprehension.

We now have over 15 years of game show experience, and have learned how to maximize the effects of games in the training classroom to completely engage every student. We even published a book—“I’ll Take Learning for 500; Using Game Shows to Engage, Motivate and Train”—on the subject, and have spoken as trusted experts on game shows in training at several training conferences and company events.

Bottom line? We want you to get the most out of using game shows in your training, whether it be:
            New Product Introductions
            Sales Training
            Audience engagement
            Academic classes (K-12 or Collegiate level)
            Or any other training session

Consulting Services:
We'll help you integrate games into training to maximize engagement and retention. We'll consult with you to understand your training objectives and put you on a course to successfully implement games. We'll show you:
            - Where to implement games
            - How to put them into practice smoothly (including hosting training, etc.)
            - What games to use and when
- How to design your game, develop your questions, set up your session, etc.

We’ve consulted with dozens of clients on game show utilization including: Procter & Gamble (Marketing University), Johnson & Johnson, Mystic Tan, Intel, Toyota, Lawson Software, Transamerica, Onyx Pharmaceuticals, Comcast, etc.

Custom Game Development:
We'll develop a classroom or web-based games that is perfect for you. This can include large-scale audience response games, branded games with custom graphics, unique game play formats, etc. Our in-house programmers work with you to make a game show solution that will revolutionize your training or event, and looks like nothing else out there.

Train-the-Trainer Workshops
We want your game show roll-out to be smooth and successful. We offer train-the-trainer workshops to ensure that everyone in your organization is up to speed on game show implementation for their training sessions. These workshops are highly interactive, and will teach:
-       The where-when-how of using game shows in training
-       Question creation best practices
-       Setting up the rules and games in your software
-       Choosing the best game for your content
-       Hosting best practices and tips

Depending on your need and workshop format, experts will be on hand to walk each attendee through creating their first games; this means that everyone will leave the session absolutely primed for a successful first game show experience.

Large Scale events
We’ll work with you to produce a game show at your next tradeshow, conference or workshop that will engage your entire audience.

Our production ranges from on-site implementation of existing game shows, to custom game design using audience-response systems, and everything in between.

Game shows can be used in a large event as:
-       Main-stage entertainment
-       A teambuilding activity
-       A competition throughout the event
-       A unique presentation sure to be remembered
-       A review tool after key presentations
-       An evening activity
-       A featured trade show attraction
-       A tool to make workshops/breakouts incredibly engaging

We’ll consult with you to make sure your game design is flawless and be onsite to ensure that it is executed perfectly.

Friday, August 12, 2011

Is your game show a speedbump or a smooth operator?

After doing hundreds of game show training sessions, we've picked up quite a few best practices for structuring the game show event.

One tip: Game shows sprinkled throughout a longer session can keep the trainees' energy high, refresh engagement, and add important review points.

However, this sometimes worked better than other times. Occasionally the game show question set would seem like an interruption--or the energy just never picked up like we expected it to.

What was the problem? The game show was a speed bump and not an integrated part of the training.

Why was this happening?

We were asking single questions, or questions in groups of two. The audience never had time to get back "in" to the game show experience. Instead they answered one question (that had little overall consequence), cheered a little, and went back to the training material dutifully.

The rule of three seemed to apply; when we asked questions in groups of three or more, the energy would build progressively. Participants became more engaged with the questions, and the energy and engagement lasted through the next training session until the next set of questions (which were inevitably greeted with more enthusiasm than the single-question-sets).

In short: Give your game show enough significant time for the audience to get into the game play. Ask at least three questions in a set and you'll reap the rewards of increased engagement throughout your training session.