That's exactly what happened in the Experient event. With the cooperation of our sister company, Live Spark, we produced a customized AllPlay audience response game show that kept everyone in the audience involved, kept the energy in the event high, and reinforced crucial content.
THE CSI SMACKDOWN
OBJECTIVES:
The "CSI Smackdown"--a customized AllPlay audience-response game show--was developed to:
- Reinforce key case study information.
- Reinforce and point out clues.
- Supplement a few key presentation points from the keynote speaker.
- Energize the audience in between sometimes-dry presentations.
- Give everyone equal footing going into the case study presentation.
- Be part of the bigger team challenge throughout the event (game show points for each team were added into their case study scores).
- Keep the audience on-the-lookout for clues (lest they miss any points in the game show!).
The CSI Smackdown was played throughout the four day event in rounds of 2-4 questions each. This was just enough of a "touch" to reinforce information and energize the room without making the event too much about the game show.
Scores accumulated over 4 days, but the second day, points were doubled. The third--tripled, and the fourth--quadrupled. This was so that--in theory--any team had the chance to leap ahead of the pack with a well-played question. This meant that all teams maintained a stake in the game--whether they were the top scoring team, or the bottom of the bunch.
After each question, the teams saw the right answer, and were taken to a scoring screen. Four columns--one representing each of the teams--started to rise in suspense in accordance with the teams' scores. (Chants of "Go Team X" or "Go Team Y" were heard.) The column of the lowest scoring team would stop. . . then the next. . . then the next. . . and then the room erupted into cheers, high-fives, and a burst of energy as the highest scoring team was revealed. It's amazing the amount of rejoicing takes place after each question. There's nothing like it at an event.
Most importantly--at the end of the game show, teams had a better understanding of the content than when they began. Everyone was on equal footing so they could present their final case studies, and everyone had a heck of a lot of fun.
As seen in this picture below. After all...does that look like a typical corporate event to you?
No comments:
Post a Comment