Showing posts with label Webinars. Show all posts
Showing posts with label Webinars. Show all posts

Thursday, May 5, 2011

Wager to Win AllPlay Web Preview

LearningWare, pioneers in game show software and the first to bring game show learning into the webinar space, has a new innovation launching: Wager to Win.

Wager to Win is a brand-new game format within AllPlay Web (the amazing tool that allows you to bring a competitive, interactive game show into a webinar for ultimate attendee engagement).

The category is displayed before wagering.
AllPlay Web will shortly include two different game formats: Team Showdown (the standard AllPlay Web game that pits teams against each other for an exciting competition) and Wager to Win. Other game formats are also currently in development.



Here's some preview information about Wager to Win:

Contestants enter their wagers.
• Contestants play individually in this game of risk and reward.
• Individuals wager from their point bank depending on how confident they are in the subject/question.
• To keep the game going, the host can set the maximum amount of allowed wager percentage. (Contestants are never allowed to wager ALL their points and "check out" of the game.)
• The webinar host can display the top scorers at any time to stoke competition.

Answer on screen or using a virtual keypad.
 However, we haven't just added a single game to AllPlay Web. In addition to developing more new formats (ongoing), we've made significant improvements to the software that will be released with Wager To Win:
  • Improved log-in process allows the webinar host to set more flexible options for logging in.
  • New assigned game rooms with password protection keeps your game going and re-enterable (even if your webinar is knocked offline).
  • Contestants can play with an on-screen game board, or using virtual keypads.
  • AllPlay Web is embedded within omNovia and Adobe Connect (and is fully compatible with ALL webinar programs). 
  • New option to play with up to 30 teams (or 30 individuals if each one is a team) in Team Showdown. (Unlimited number of players per team/individuals playing overall.)
  • New leaderboard options and designs.
  • Updated Graphics.
  • Improved results reporting.
And, of course, AllPlay Web still maintains its flawless ease-of-use, robust question bank, ability to add graphics and sound, ability to do polling questions in any order (and mixed with competitive questions) and question-interchangeability with all other LearningWare software products. 

Tuesday, September 7, 2010

Brain-Based Webinars Session

Hey everybody! You're cordially invited to a webinar we've developed and are hosting through one of our technology partners, omNovia.

Hosted by Dan Yaman, this is a best-practices webinar that both demonstrates and illustrates how to engage the brain for a truly effective webinar. It also features our AllPlay Web technology in action--so sign up, stop in, play a game, learn a lot and have fun!

When: September 23, 2010 1:00 PM
US/Central

Description: There’s a wealth of research on how the brain best receives and retains information. This knowledge is key to conducting a webinar that is truly effective.

This entertaining and interactive presentation will focus on the latest brain-based research; illuminating the science behind conducting a webinar that:

• Engages your webinar audience and keeps them engaged throughout your presentation.
• Leads the audience through a natural learning cycle that will help them to understand and better retain the information.
• Utilizes “brain-friendly” graphics.
• Provides methods of interaction that go beyond polling.

You’ll also be exposed to examples of how to use multimedia, stories, case studies, etc. to add variety and novelty for a truly fun and memorable webinar experience.

Most importantly, you will leave with a deeper understanding of how to communicate to the brain for immediate webinar improvement.

REGISTER HERE!

Wednesday, August 25, 2010

A Happy Accident for AllPlay Web Webinars

We were asked to sit in on a customer's webinar (where he was going to be utilizing AllPlay Web).

He wanted to do a discovery run (not even as polished as a dry run) to figure out how his content should flow, which slides should go where, and when to play which questions in the course of the webinar. (The screencap on the side is one of his AllPlay Web questions.)

And--as with any first time--there were some hiccups. We found ourselves seeing some of the questions only to have our host say, "Whoops, I haven't covered that yet!" and switching quickly back into the content. However, two things happened:

1. We were surprised how competitive we got, considering that we had NO knowledge of the dry topic. We really focused in on the details and data of the webinar--knowing that things may be covered later. We found ourselves taking notes (with specific details of content WE DIDN'T CARE ABOUT) in order to get correct answers.

2. Related to the mistake of showing questions before their time: We became laser-focused in on that content. We knew we were going to find the answer somewhere in the webinar material coming up, so we payed extra-close attention to getting those questions answered.

So what are the implications of our accidental discovery?
  • It's definitely important to pre-frame the game at the beginning of the webinar. Tell the participants right away that they'll be playing a game--competing against each other.
  • There's really no substitute for competition. We felt compelled not just to interact (i.e. like with polling) but to get the *right* answer to demonstrate our attention. There was skin in the game, so to speak.
  • It's not a bad idea to preview which questions are going to be in the game before the content is covered. Especially if there is content you want to be sure to focus on or highlight. It's not tipping your hat, it's shifting the attendee focus to the most important place.
Time and time again, we're surprised by the amazing experience that we have as *participants* using our products. What we mean is, we spend a lot of time testing and practicing internally, but there's really no substitute for the real-world experience of the game shows--and seeing the absolute joy and effectiveness they bring to a webinar or training session.

Monday, April 12, 2010

Wednesday, March 3, 2010

The Virtual Classroom: Virtually Imperfect

Recently, we attended the Virtual Edge Summit in Santa Clara California. We made the following observations:

  • There is a tremendous demand for "hybrid" events: conferences or training that occurs in-person and virtually. Sometimes together and simultaneously, sometimes separately and with a symbiotic relationship. This is driven by the demand for low-budget, internationally viable solutions AND the recognition of the ongoing value and effectiveness of face-to-face interactions. Personally, we're glad that we're not seeing much of an either-or opinion coming from the technology leaders. It's nice that the "real" classroom can co-exist in harmony with the virtual classroom.
  • There are a huge number of completely innovative solutions coming out for virtual conferences, trade shows, webinars, training sessions, etc. This includes streaming video at a rate unheard of in a virtual meeting space, 3-D rooms where participants can log in and "sit down", PowerPoints that stream along with a speaker along with a twitter feed and a chat feed and...well, anything else you'd want, really. It was downright inspiring to see what progress is being made and what new solutions are coming down the pipeline.
  • While virtual events and conferences have been around for over 5 years now, there's a lack of general knowledge in this area from the general populace. It seems like most people are just taking live presentations and putting them into a virtual tool instead of modifying them for a unique virtual situation. Part of this is ignorance; thinking that a web class is the same as an in-person class--save for the physical presence aspect. It's not.
And speaking of the last two points--the wide availability of solutions and the direct translation of in-person material to a virtual event, there was one thing that we *didn't* notice at the conference:

Emotion.

We're not talking about the emotion of the attendees, or just plain happy-sad-etc. expressions. We're talking about the effort to engage the attendees in an emotional experience within a webinar or web conference. Sure, virtual meeting spaces were designed to be pretty, streaming media was designed to add variety. But how do you keep participants engaged in a meaningful way when they're attending a session virtually?

AllPlay Web
was the only product of its kind there--the concept of playing a competitive game within a web conference (as opposed to simple polling) and getting to use teams was not only new to most attendees, but also tremendously popular.

Right now, we're looking at an industry not quite in its infancy, but rapidly growing in its youth. As people start to adopt virtual solutions in hybrid training and events, we look forward to being part of an incredible solution.

Monday, December 14, 2009

Webinar Experiences Survey: Full Results

The Webinar Experiences Survey Results
By: LearningWare, Inc.

November 12th, 2009, LearningWare sent out a survey to a large database of (mostly) trainers--asking them basic questions about their experiences within webinars. Some of the results we got were expected, others were unexpected in scope, while others completely surprised us.

Let’s take a look at some selected results:
It’s not surprising that webinars have replaced in-person meetings. Not only is webinar technology growing--and it will naturally gain new adopters--but it’s also an economical, efficient choice in an economy where budgets are tight and companies are becoming more globalized. This seems to support the reasons for using more webinars: attendees can be at their desks, saving money on travel, while bringing people together from around the world.
Respondents ranked the following issues (each issue ranked individually) on a scale from 1-3. A “1” meant that the issue was a MAJOR issue--where a “3” was not an issue at all. All of the items were at least minor issues--with little to no interaction, technical problems and boring presentations ranking as the most major issues.

But not knowing what attendees are doing--a “minor” issue--might be more critical than previously thought:
Here’s where results got interesting. While fewer people played computer games or visited social networking sites than expected, a whopping 80% checked their email during a webinar (not unexpected, but unexpectedly high), 65% worked on other projects and 67% muted the call to have other conversations. But perhaps most shocking: 51% left their desks and 35% went to the bathroom! So participants in a webinar were not even there.

The next statistic, then, is not surprising at all:
55% believe that webinar training is not as effective as classroom training. And boy, did this question ever get people talking. We included a section for elaboration, and here is what some survey takers said:

It may be more efficient and the cost savings may result in additional training taking place over he span of a given year, but there is something lost in the interaction between facilitator and participant. Gauging participant interest and retention, along with maintaining their attention, is extremely difficult.


If used the right way. Interaction and design are key. Without interaction, you lose participants. Designing a webinar so participants stay engaged is challenging, but necessary.


So what could make webinars better?
With a whopping 82% of people responding that more interaction would make a webinar better--the call to action is clear. But are people currently using the sparse interaction tools available to them?

Only 11% are using interactive tools in every webinar--with a whopping near-30% NEVER using interactive tools.


Summary
While we suspected that accountability and attention were lacking in webinars, we were surprised at the extent that our suspicions were correct. It’s clear that webinars are here to stay--as companies continue to globalize and do more on a smaller budget. It’s also clear that action needs to be taken to keep webinars engaging and make them as effective as a face-to-face meeting (all while people are sitting in front of one of the biggest sources of distraction: their computers).

For full survey results, visit www.learningware.com/WebinarSurveyResults.html.

Monday, December 7, 2009

Recent Webinar Survey Shows Attendees Not Paying Attention; Seek More Interaction

Some of the statistics from the recent Webinar Experience survey were expected, like 38% of respondents reporting that webinars have replaced in-person meetings. But other statistics shockingly outline webinars' faults. For instance, 67% of webinar attendees mute the conference call to have other conversations.

Minneapolis, MN (PRWEB) December 3, 2009 -- LearningWare Inc., a leader in classroom and elearning training solutions, recently conducted a very revealing Webinar Experiences Survey. The survey validated the trend of webinars continuing to replace in-person meetings, but also showed that attendees' minds, and bodies, may be elsewhere during said webinars.

The survey revealed that:

35% of attendees had gone to the bathroom during a webinar.
65% of attendees had worked on other projects during a webinar.
67% of attendees had muted the conference call to have other conversations.
81% of attendees regularly check their email during webinars.

More and more companies are replacing traditional face-to-face meetings with virtual, online webinars. According to the survey, a third of those in-person meetings and trainings have been replaced by webinars, while (according to Frost and Sullivan) webinars have increased by 20% across the board since 2008. It makes sense—it saves time and money in a world where offices are more likely to be decentralized and travel budgets have been cut.

But one survey respondent states,
“(Webinars) may be more efficient … but there is something lost in the lack of interaction between facilitator and participant. Gauging participant interest and retention, along with maintaining their attention, is extremely difficult.”


With a lack of face-to-face connection, it becomes increasingly difficult for the webinar leader to know what’s going on in the minds of one’s attendees on the other side of the webinar screen. This lack of accountability, combined with attendees sitting in front of one of the biggest sources of distraction (their computer), makes it no wonder attendees’ attention is elsewhere and webinars are, therefore, less effective.

When asked if webinars could be as effective as in-person training, one of the respondents stated,
“If used the right way. (But) Interaction and design are key. Without interaction, you lose participants. Designing a webinar so participants stay engaged is challenging, but necessary.”


Approximately 80% of respondents said more interaction is the number one solution to increase effectiveness, but only 12% of people surveyed regularly use some kind of interaction tool (i.e. polling, whiteboards, etc.) in their current webinars.

While webinars are a cost-effective meeting and training solution, there is definitely room for improvement. Adding interaction that keeps participants accountable for their attention could be the first step to revolutionizing a medium that is currently flawed, but clearly here to stay.

To see the full results of the Webinar Experiences survey, go here.

About LearningWare:

Since 1995, LearningWare has been producing software templates that have been proven to increase content comprehension and retention. AllPlay Web is their newest product—designed to make webinars more engaging and effective by using interactive competition. Their flagship product, Gameshow Pro, is in use in over 40,000 corporate and educational classrooms, and has been receiving rave reviews.

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Tuesday, November 17, 2009

Webinars for the Hard-of-Hearing

With any new technology, there are always growing pains--additions need to be made, functionality needs to be modified, etc.

When conducting a recent survey on Webinar Experiences, we were left with this comment after the question, "Are webinars as effective as classroom training?":

"It can be for many people. However as a hard of hearing person, I have difficulty hearing what the other attendees are saying or asking. I depend a lot on reading lips and I can't see their lips. I am sure it is the same for other hard of hearing or deaf people. Not often is it captioned."


With webinars often relying solely on the prowess of the presenter, and then incorporating PowerPoint presentations as per usual, it's easy to see how information can be lost in the telling. It's a consideration that, I'm guessing, not many presenters take into account when scheduling their webinars. Certainly, the comment raised a point in my mind that I had not previously considered.

Webinar interaction is often limited to presenters asking questions and soliciting responses from attendees. It can be easy, then, for a minimally-interactive webinar to become a non-interactive webinar for the hard-of-hearing or deaf community.

Perhaps as the technology evolves and webinars become more and more popular, captioning will become ubiquitous and interaction will take place on-screen instead of only verbally (AllPlay Web performs this function--using competition to engage attendees without relying on verbal-only interaction). It will be interesting to see how accommodations for attendees with varying abilities will evolve.

Wednesday, July 15, 2009

Press Release: LearningWare Looks to Create the Ultimate Webinar Experience With Engaging Software Solution


Today's marketplace calls for new AllPlay Web product to make Webinars more interactive and produce measurable results.

MINNEAPOLIS, Jul 14, 2009 (BUSINESS WIRE) -- LearningWare, a leading provider of training and education software has launched AllPlay Web to make Webinars more interactive, engaging and measurable. This software allows facilitators to insert quiz and survey questions--in either a game show or poll format--into their webinars. This capitalizes on interactive competition, captivating attendees--who all respond at their own computers using virtual keypads.

Additional details can be found at http://www.allplayweb.com.

The product launch couldn't be more timely. Every day, an increasing number of companies are using Webinars -- they're efficient and cost-effective in a world where offices are becoming globalized and travel budgets are being slashed.

"Webinars are transforming the way people are meeting and conducting business," said Lou Russell, President of Russell Martin & Associates, a participant-centered training solutions company. "More and more I see training moving from a corporate classroom to a company webinar."
In fact, the Association of Corporate Travel Executives (ACTE) 2009 Business Travel Spend Survey indicating 71 percent of respondents will spend less on travel in 2009. Webinars are clearly the trend in communicating with employees and customers. According to Frost & Sullivan, the number of Webinars given increased 20 percent in 2008, alone. But as the world is introduced to the obvious benefits of web conferencing, the deficiencies also become apparent.

"A Webinar is a great way to reach people, but the problem is that it can be a one-sided presentation with no measure for learning," says Dan Yaman, President and Founder of LearningWare and co-author of I'll Take Learning for 500.

AllPlay Web Transforms Webinars

LearningWare first introduced the unique, effective game show training format 15 years ago with Gameshow Pro and its products have been used in more than 35,000 corporate and government classrooms. Now, the company brings its expertise from the classroom to Webinars with the AllPlay Web software.

AllPlay Web turns Webinars into a interactive experience by transforming passive attendees into active participants. Instead of simply viewing a presentation, attendees engage in a game experience around Webinar content using browser-based keypads.

Russell, who is also the author of "The Accelerated Learning Fieldbook", conducts numerous webinars on a variety of learning-related topics, but says they have limitations.

"Audience members need to be re-engaged continuously," Russell said. "Research proves that learning is a social activity. Finally, technology has evolved to the point that social interaction is honored in an online environment and not just restricted to face-to-face instruction. I am excited that I now have AllPlay Web to increase the value I provide to my customers."
It's a simple concept with big impact; facilitators create questions and answers in the AllPlay Web software, attendees respond to the questions in a game format during the Webinar, and the software tracks how each participant answered each question for measurable results. AllPlay Web engages participants' sense of competition, it creates accountability, it reinforces the Webinar content, and it makes the Webinar fun and engaging.

"AllPlay Web was developed with a wide range of people in mind. From trainers to educators to sales managers to business owners," said Yaman, "The applications are endless."
The software works with every Webinar provider, including Webex, Gotomeeting and Elluminate. Pricing options vary depending on number of users and depth of service agreement. Webinar attendees do not need additional software to participate.

LearningWare offers frequent Webinars for first-hand walkthroughs. For more information - including videos - please visit www.learningware.com.

SOURCE: LearningWare
CONTACT: LearningWare Clint Roberts, 612-242-3721 media@onesimpleplan.com

Thursday, June 4, 2009

The Cure for the Common Webinar

My first webinar experience took place about 3 years ago. We were producing a live training event through our sister company, Live Spark, and wanted to get a solid grounding in our client's content so we sat in on one of their new product rollout webinars.

Webinars, at that time, were relatively new-ish. "How fantastic," I thought,"I can get up to speed quickly without having to leave my desk."

As the webinar progressed, however, my enthusiasm was quickly sapped. I'm not a particularly distraction-prone person, but after about 5 minutes I found myself (somewhat ashamedly and automatically) checking my email...checking the news highlights...trying to squeak in a little copyediting...

The webinar was a great way to reach people, but the problem was that it was just another deadly-dull-and-dry presentation. Not only that, but if it had been an in-person presentation, I would have been required to *try* to pay attention (or at least maintain that placid look of wakefulness). There wasn't even that level of accountability.

I don't blame that client. I've been in many, many other webinars since--and while they have been presented with varying degrees of skill, my mind was still left to wander...to email...to the news...to my other tasks...

There is just *no* way to ensure that attendees are paying attention. And if my mind is wandering, you can bet that every other attendee is experiencing brain check-out in mass as well.

More and more companies are doing webinars now--they're efficient and cost-effective in a world where offices are globalized and travel budgets are slashed. But if people aren't learning the webinar information--if they aren't engaged, if they aren't paying attention, if they aren't accountable--then webinars aren't a cost-effective solution, they're a waste of time.

Clearly, there was a problem here that needed a solution.

Hey, LearningWare had been the expert in making training engaging, memorable and fun for over 15 years... surely we would be able to come up with something to fix this new webinar problem, right?

Right.That's why LearningWare came up with AllPlay Web.
AllPlay Web lets you create a professional, fully-automated and engaging game show experience within your webinars. You can review and preview content, refresh the audience, and--most importantly--keep everyone engaged and accountable.

They have to pay attention to the presentation--their sense of competition is engaged and there might be a question on the material later.

They have to stay with you on the webinar instead of checking their email, because there is actual, tangible participation required on their part: registering their answers using their own keypads.

It's fun. It's engaging. It's memorable. It turns a common webinar into an interactive experience--truly making the webinar a cost-effective training and communication solution.

AllPlay Web even tracks how everyone answered, so you know where the knowledge gaps exist in your training. You can even ask survey questions.

We've just launched it in a beta version, it's awesome, and you should find out more about it here.

No, seriously, go check it out. Because not only is it absolutely revolutionary, but it's the first thing that's kept me on track--as a participant--during a webinar, *ever*.

And that's a pretty amazing feat. :)