Showing posts with label Consulting. Show all posts
Showing posts with label Consulting. Show all posts

Wednesday, August 17, 2011

Introducing: LearningWare Services


Introducing the launch of LearningWare Services! 

Why Utilize LearningWare Services?

Using games can improve your training immensely. Compatible with any type of training, they turn a potentially boring, dull or stagnant classroom experience into an engaging, fun and highly interactive session. 

When we entered the game show software market with our pioneering product-- Gameshow Pro--we knew that it would make learning more fun. But it surprised us to find that it also made learning more effective. We received reports from trainers that engagement and motivation were soaring, test scores zooming UP, etc. Since then, independent academic research has also confirmed that using game shows in a learning session can dramatically improve content retention and comprehension.

We now have over 15 years of game show experience, and have learned how to maximize the effects of games in the training classroom to completely engage every student. We even published a book—“I’ll Take Learning for 500; Using Game Shows to Engage, Motivate and Train”—on the subject, and have spoken as trusted experts on game shows in training at several training conferences and company events.

Bottom line? We want you to get the most out of using game shows in your training, whether it be:
            Compliance
            New Product Introductions
            Orientations
            Sales Training
            Webinars
            Safety
            HIPPA/OSHA/Etc.
            Audience engagement
            Academic classes (K-12 or Collegiate level)
            Or any other training session

Consulting Services:
We'll help you integrate games into training to maximize engagement and retention. We'll consult with you to understand your training objectives and put you on a course to successfully implement games. We'll show you:
            - Where to implement games
            - How to put them into practice smoothly (including hosting training, etc.)
            - What games to use and when
- How to design your game, develop your questions, set up your session, etc.

We’ve consulted with dozens of clients on game show utilization including: Procter & Gamble (Marketing University), Johnson & Johnson, Mystic Tan, Intel, Toyota, Lawson Software, Transamerica, Onyx Pharmaceuticals, Comcast, etc.


Custom Game Development:
We'll develop a classroom or web-based games that is perfect for you. This can include large-scale audience response games, branded games with custom graphics, unique game play formats, etc. Our in-house programmers work with you to make a game show solution that will revolutionize your training or event, and looks like nothing else out there.


Train-the-Trainer Workshops
We want your game show roll-out to be smooth and successful. We offer train-the-trainer workshops to ensure that everyone in your organization is up to speed on game show implementation for their training sessions. These workshops are highly interactive, and will teach:
-       The where-when-how of using game shows in training
-       Question creation best practices
-       Setting up the rules and games in your software
-       Choosing the best game for your content
-       Hosting best practices and tips

Depending on your need and workshop format, experts will be on hand to walk each attendee through creating their first games; this means that everyone will leave the session absolutely primed for a successful first game show experience.

Large Scale events
We’ll work with you to produce a game show at your next tradeshow, conference or workshop that will engage your entire audience.

Our production ranges from on-site implementation of existing game shows, to custom game design using audience-response systems, and everything in between.

Game shows can be used in a large event as:
-       Main-stage entertainment
-       A teambuilding activity
-       A competition throughout the event
-       A unique presentation sure to be remembered
-       A review tool after key presentations
-       An evening activity
-       A featured trade show attraction
-       A tool to make workshops/breakouts incredibly engaging

We’ll consult with you to make sure your game design is flawless and be onsite to ensure that it is executed perfectly.

Thursday, February 17, 2011

Hey! Keep it Down in There!

We recently helped a client Gameshow Pro 5 in their educational workshop.

This session was part of a multi-day event, and attendees could sign up for any session that they so chose. Groups would rotate after a set amount of time--giving attendees the opportunity to be in more than one session and making the presenters give multiple presentations with the same content.

When our client came to us, they were concerned about the interest level of their content. This was a sales group we were dealing with, and they had heard all about the new customer management system (the topic of their workshop), but they weren't adopting the technology as the sales leaders had hoped. So how were they going to generate excitement around not-new information?

With a game show, of course*!

The workshop ended up being structured like so (game show sections in italics):

Welcome
Introductory game questions (2 questions using Gameshow Pro 5's AllPlay game)
Subject: Account Planning
Review game: Account Planning (5 questions: GSP5 AllPlay)
Subject: Customer Management System
Review game: CMS (5 questions: GSP5 AllPlay)
Summary, additional info and questions
Review game: Both topics (6 questions: GSP5 Classroom Feud)
Closing words

We divided the audience of 60 into two teams--based on the complex criteria of being either on the left or right side of the room. For the AllPlay games, every member of the audience had their own keypad and entered answers individually--the percentage of correct answers going toward their team's score. For the Classroom Feud game, we took several volunteers from each side to come up and play for their team (while the audience cheered them on).

The entire session ended up being about 90 minutes--with games interspersed to keep the energy high.

And boy, was the energy ever high! Aside from a marked increase in attention to the content (just in case anything came up in a game), and retention of the content (as seen in tracking their individual responses) there were two stand-out results:

1. Since the workshop breakout rooms were beside each other at the hotel, you could hear the game being played in other classes. Not the game sound effects, mind, but the cheering, encouragement and general good time. One of the other leaders--jokingly--asked the facilitators to "Keep it down in there!"

2. As a result of the energy spilling out of the room, spontaneous attendance to the workshops increased dramatically. The client had people come up and say, "I know I wasn't signed up for your class, but do you have room for one more..." People *wanted* to come in and play, because it sounded like there was life and energy in the session. It attracted quite the crowd, and as a result MORE people received and retained the information than would have otherwise.

The game shows were a great success. Both the presenters and the audience had a tremendous amount of fun--but it wasn't fun without a purpose. Most importantly: the audience walked away with the message.


*Disclaimer: Game shows may not be the answer to everything... just most things. ;)

Wednesday, May 12, 2010

Training Design with the Game Show in Mind: P&G Case Study

LearningWare's 16-plus years of experience being directly involved with training design and the training industry has enabled us to provide solutions above and beyond simple game show software.

Proctor&Gamble (P&G) came to us with interest in Gameshow Pro, initially. They held a week-long training course for interns transitioning to full time positions in the marketing department (called ABM College), and were looking to review and reinforce (dry) content in a way that would appeal to a younger generation.

They knew they had to engage the troops with interaction, and that game shows were the right direction to go. However, they needed guidance to incorporate games into the 5-day training program. We consulted with the head trainers at P&G to develop a program that fully engaged their trainees throughout the ABM College.

We:
  • Designed a team competition that utilized Gameshow Pro and other activities to keep everyone engaged—with a stake in learning the information.
  • Streamlined the content and organized it into learner-friendly chunks.
  • Worked with presenters on making each individual portion interactive and engaging.
  • Developed a comprehensive production guide.
  • Consulted on all aspects of the training including presentation graphics, signage, course materials, and pre- and post- communication.
  • Were on site at the first rollout to make sure that all the activities went off smoothly and the team competition was organized.
Gameshow Pro was utilized heavily throughout; we had "Branding Feud", a Categories-style "FMOT/SMOT Challenge" and many other game rounds either before or after a presentation to preview and review content.

Result: P&G elicits feedback after every ABM College. The change in format and interaction brought on a dramatic increase in the feedback scores for the event. Participants loved the games and team activities, and felt they got a lot out of their week.