Showing posts with label Links. Show all posts
Showing posts with label Links. Show all posts

Wednesday, May 18, 2011

Study: It's not the teacher, but the method that matters.

AP: University of Columbia
One of our customers sent us this news story:

Study: It's not teacher, but method that matters.

While you can read the entire article at the link above, the gist of the story is that it doesn't matter whether a teacher is new and inexperienced, or a seasoned lecturer--the delivery method is what matters.

Using interactive methods, such as "...in-class 'clicker' quizzes, demonstrations and question-answer sessions..." produced a better and more effective learning experience.

Students being taught with the interactive method scored 74% on a test, versus lecture-method students scoring 41%. The highest scores in the lecture class were below average for the interactive class. Not only that, but interactive-method classes were better attended.

That's in-class "clicker" quizzes like Gameshow Pro (including AllPlay functionality) using audience response pads. We've seen these results anecdotally--trainers and teachers often report the tremendous difference in effectiveness between using an interactive game show and using traditional lecture methods. What's exciting to us is that these results are being validated by Nobel-prize-winning scientists.

Carl Wieman of the University of British Columbia states:
"This is clearly more effective learning. Everybody should be doing this. ... You're practicing bad teaching if you are not doing this."

Wieman also said that "the need for a more hands-on teaching approach isn't an indictment of a generation raised on video games. It has more to do with the way the brain learns."

Game shows, quizzes, interactive tests, response pads...anything that actively engages a student in an interactive way is going to be a more effective method of teaching information than straight lecture. We're happy that these results are spreading the word and validating instructors already using interactive training and instructional methods.

You can read the whole article here.

Tuesday, December 21, 2010

Simply Having a Wonderful Game Show Time

Here's an idea: A Virtual Holiday Party.

We all want to connect with our family, friends, co-workers and other loved ones over the holiday season. (Or at least some of the above.) However, distance, travel, time and budget often prohibit us from having everyone we want come to the holiday festivities.

Recently, we attended a virtual holiday party held by speaker/author/trainer/guru/wonderwoman Lou Russell. Since she couldn't get all her friends, clients and co-conspirators together, she hosted the party online.

Of course, the question comes up: how does one create a party atmosphere in a virtual environment?

Interact-interact-interact! Lou hosted a variety of party games. Using collaborative webinar technology, attendees could decorate a Christmas tree, play the dreidel game, list thoughts of community and family for Kwanzaa--and even play a holiday trivia smackdown (including Hanukkah, Christmas, Kwanzaa and Festivus questions)!

The latter was played using AllPlay Web--our software that lets you create and play game shows in a real-time webinar environment. The webinar audience (of about 100) was divided into two teams--the elves and the reindeer. Each person had a virtual keypad on their desktop that allowed them to answer the game questions. The reindeer triumphed in the end (despite a valiant effort from the elves), but everyone interacted and had a festive holiday competition.


The virtual holiday party was a fabulous idea for getting everyone together. In fact... hmm... we might "borrow" that idea for next year. :)

If you want to get a taste of the holiday competition, you can play our QuizPoint holiday game--using many of the same questions that were played during the virtual party. Just click here and good luck!

Monday, August 2, 2010

Hershey Uses Gameshow Pro in Their Orientations

In the July issue of IAAPA's (International Association of Amusement Parks and Attractions) Funworld Magazine (how great is that name!), LearningWare received a featured mention.

The article, by Jeremy Schoolfield, detailed how Hershey has altered its orientation program to reflect the nature of the company---and this includes using Gameshow Pro!

From the article:

Orientation Should Be Fun, Too
Making orientation fun doesn’t fall solely on the ambassadors—Hershey goes to great lengths to ensure the entire process is set for success, right down to how the new employees are seated.
The training room is called a “Legacy Zone,” and it’s designed to feel like anything but a stodgy classroom. Current and historic Hershey jingles play over speakers while company trivia flashes on the walls. Rather than rows upon rows of desks, employees sit in table clusters that Buffington says are more conducive to a social atmosphere.

“We immerse them in the culture right away and get them excited,” she says. “This company sells experiences, and we’re trying to model what we expect.”

The orientation program thus minimizes lectures and maximizes interaction. Hershey uses Gameshow Pro software from Minnesota-based LearningWare (www.LearningWare. com) to set up its own “Jeopardy!”-style trivia game about the brand and its legacy. “We’re educating them on who we are in a fun way,” Buffington says.

Orientation also includes a “Bingo”-type get-to-know-one- another mixer game (as opposed to just the boring ol’ “My name is …” introductions) and employs videos and other multimedia programming wherever possible—anything to keep it from being one person standing in front of the group talking for too long.

“We’re an entertainment and hospitality company—so the first step is being entertaining and hospitable,” says Public Relations Manager Kathy Burrows.
You can read the entire article here.
[Photo from article, credit: Giniwoy]

Tuesday, May 25, 2010

6 Multiple Choice Question Writing Mistakes

We found this article on Making Change: Ideas for lively elearning. It demonstrates some pretty clear (and humorous) fallacies when designing multiple choice questions. We think that any of these can apply to writing questions for your game show as well.

[Italics are from the article, commentary is ours]

Can you answer these 6 questions about multiple-choice questions?

1. I opened a course on a topic I know nothing about, clicked through without reading anything, and took the assessment. I passed! What does that suggest?

  1. I am a genius!
  2. The assessment was too easy.
  3. Maybe the course was too easy, too.
  4. Maybe the course didn’t even need to be written.
  5. b, c, and d

2. In a multiple-choice question, when is the longest answer the correct answer?

  1. Rarely
  2. Sometimes
  3. It’s almost always the correct answer, and it’s often stuffed with new information that should have gone in the main part of the course but we forgot so now we’re putting it in the quiz because we can’t possibly leave out the tiniest detail
  4. Occasionally

3. When is “All of the above” the correct answer?

  1. With alarming regularity
  2. When we try to cover too much in one question
  3. When we use a question to teach instead of assess
  4. All of the above

4. When is it NOT a good idea to avoid negative questions?

  1. Never
  2. Sometimes
  3. Always
  4. What?

5. How often is the correct answer a?

  1. Usually
  2. Frequently
  3. Often
  4. Almost never, because if a is the right answer, then the learner doesn’t have to read all the other options we spent so much time writing and revising, and where’s the ROI in that?

6. We can confuse learners when we:

  1. fail to actually complete the sentence we started in the question.
  2. inconsistent grammar in the options.
  3. sometimes we veer off into another idea entirely.
  4. wombats.

How did you do?


When writing your game show questions, it's incredibly important to write good questions. When questions are too easy or difficult, unclear or otherwise, it can stall out game play.

Tuesday, April 27, 2010

Business Solutions: Better Training Through Gaming

An article including LearningWare and Gameshow Pro from the Wall Street Journal:

THE JOURNAL REPORT: TECHNOLOGY


Business Solutions:

Better Training Through Gaming


By MICHAEL TOTTY

Staff Reporter of THE WALL STREET JOURNAL

April 25, 2005; Page R6


Note to managers: It's OK to let your employees play games at work.


We're not talking about all those hours fooling around at computer solitaire. Where games have their place -- and significant benefits -- is in livening up boring corporate training sessions.


Companies in the U.S. spend about $60 billion a year on training their employees, but there's a good chance much of that is wasted. The reason: Most training sessions are just too dull. (Web-based e-learning classes were supposed to fix that, but in reality they just allow employees to get bored at their own pace.) As a result, employees aren't coming away from the training with the knowledge or skills their employers are paying for.


"Forget learning," says Marcia Sitcoske, director of Cisco Systems Inc.'s Creative Learning Studio, whose mission is to make the company's online training tools more effective and appealing. "People aren't even completing these things, they're so boring."

Training experts insist it doesn't have to be this way. They argue that companies could make their employee-education programs more compelling, and more effective, if they made them more fun -- specifically, more like computer games.


Evidence suggests adults learn more and retain more in courses that incorporate such game elements as competitive scoring, increasingly difficult player levels and fantasy role-playing. But many managers remain skeptical. It's a rare boss who thrills at seeing workers playing games on the job, and adding games to a learning package tacks on extra expense.



War Games

The U.S. military is a lot further along in adopting game elements in training than are most businesses. In part, that's because learning on a computer is much cheaper and safer than in the field, and recruits come from a generation comfortable in the fast-paced gaming world. The best of the military's training games rival the complexity and richness of some of the best videogames. In fact, a version of Full Spectrum Warrior, a training game developed for the U.S. Army by the Institute for Creative Technologies at the University of Southern California, has recently been released for the public game market.


Outside of a few custom-designed applications, such games remain a rarity in the corporate training world; don't look for Full Spectrum CEO anytime soon. Instead, a growing number of companies are turning to more modest courses that mix work and play.


In some cases, the lack of good commercial alternatives has prompted companies to take a do-it-yourself approach. Cisco Systems' Creative Learning Studio, formed in 2001, uses technology, high-quality video -- and entertainment -- to enliven its vast library of online training tools. It now has about 4,500 e-learning courses of varying lengths. One such course, for employees and outsiders seeking certification as authorized Cisco "networking professionals," uses a game to help teach fundamentals of building a high- speed network of shared storage devices. Called SAN Rover (for storage area network), the game requires students to race the clock to gather the pieces -- hard drives, switches and other components -- and correctly put together such a network while dodging crashing asteroids.


The game, which reinforces the skills students learn in classes and from their reading, has been played about 2,000 times since it was introduced last June. "More and more people are learning that gaming can be useful in training in the corporate environment," Cisco's Ms. Sitcoske says.



It's All About Competition

Companies also can turn to simple, off-the-shelf games for reviewing and testing. The games don't even have to be that sophisticated as long as they include an essential element: competition.


Borland Software Corp. wanted to give its sales staff an incentive to master details of its product line before an annual world-wide sales meeting earlier this year, and was looking for better results than with its previous PowerPoint-laden e- learning program. So it turned to QB International, a San Rafael, Calif., e-learning company, to develop online study guides that incorporated a series of games for testing students' knowledge of the material. The simple games, based on such diversions as tic-tac-toe and hangman, featured a series of timed questions. Each member of the sales staff had to get at least 80% of the answers correct on a series of nine tests interspersed with the lessons, and those who received perfect scores were entered into a drawing for five Apple iPods. Everyone also had to take a final comprehensive exam of 100 questions, and the one with the highest score and fastest time received a $3,000 prize.


Though the games weren't very sophisticated, they were enough to motivate the highly competitive salespeople. Scores in the preliminary exams were posted for all to see.


"All of sudden, people are instant messaging each other, 'You're on top today, but you're going down,' " says Wynn Johnson, director of field readiness for Borland, based in Scott City, Calif. "The competition is a motivator."


ERC Properties Inc., a Fort Smith, Ark., builder and manager of multifamily developments faced a crucial training challenge: teaching 355 property managers how to comply with Revenue Service regulations for affordable housing tax credits. Managers need to determine the eligibility of qualified tenants, and penalties for not following the law are huge.


Candace Armstrong, ERC's corporate training director, chose software from Minneapolis-based LearningWare Inc. The software, called Gameshow Pro, provides a series of game templates based on popular television shows. Using questions and answers based on her training materials, Armstrong divides each training class into two teams that compete in a tic-tac-toe variation of "Hollywood Squares."


To test the effectiveness of the games, she compared results from a group of employees who played the game with those of a different group that received the same questions in oral review. Managers need to score 80% on a subsequent certification exam; Ms. Armstrong revealed that 88% of the group that played the game passed the test on the first try, compared with 54% of the group that received the basic review.


"Most training is very boring, especially if it's government-required," Ms. Armstrong explained, "The difference was pretty obvious. People learn more when they laugh."


Write to Michael Totty at michael.totty@wsj.com

Monday, April 5, 2010

Article: How [LearningWare]* Makes Content Fun in Virtual Environments to Drive Engagement


From VirtualEdge.org:

How [LearningWare]* Makes Content Fun in Virtual Environments to Drive Engagement

By: Frank Spinelli

Content is king. That is the mantra throughout the event industry. Technology is all well and good, but at the end of the day, what keeps users engaged is not graphics but content. And too often, content is left up to the client who may know what to say, but not how to say it in an engaging way.

Studies have shown that virtual event attendees do not stay engaged for as long as physical attendees. Whatever the cause—politeness in a face-to-face context, the anonymity of the virtual experience which allows disengagement for periods of time—the need to create content that not only grabs attention, but holds it is vital to the success of the industry. Minneapolis-based [LearningWare] develops creative and unique solutions to content delivery. With its [product], All Play Web and sister company Live Spark, [LearningWare] has a foot in both the virtual and physical worlds and seeks to keep users engaged in both.

One of the keys to keeping users engaged is to give them a stake in the outcome, according to ... Creative VP Missy Covington. Using games and quizzes, for example, can bring out a competitive drive, one sure way to hold focus. Animated characters (AniMates), voiced by local Minneapolis acting talent, can be a strong complement to live event activities. Live Spark produces both physical and virtual events, and until recently, has produced them as separate entities. They are beginning to experiment with hybrid events, however, the roster of animated characters being one virtual element augmenting their physical events.

One of the topics at this year’s Virtual Edge Summit has been incorporating successful elements of online gaming into the production of virtual content. If gamers willingly spend hours online, the theory goes, perhaps the industry can find ways to recreate that experience in its presentation of content (without the blood and guts). [LearningWare] has taken a playful approach to this theory. By utilizing games and animation, they hope to deliver content in a way keeps users in their seats while maintaining the integrity of the information. When a potential client is advised, “Make sure your content is compelling,” the question of how is often left unanswered. [LearningWare] can provide those answers in a unique and fun way.

*Both Live Spark and LearningWare presented at the Virtual Edge Summit. AllPlay Web, referenced here, is a LearningWare product, though the article references the offerings of both companies

Thursday, December 3, 2009

News and changes and gurus and more!

There have been a *lot* of changes and additions and all-around great things happening at LearningWare lately. To keep you apprised, here's a quick summary:

We got a new website!

We started a Game Show Gurus group on Linked In! (Feel free to join!)

We relaunched our monthly Game Show Espresso Newsletter with a totally new design--including more articles, information, an ask-the-experts section and more!

And a reminder: We're also on Facebook and Twitter, so friend and follow to get the latest info on LearningWare products, news, game show tips, and more!

Tuesday, August 18, 2009

Brighten Boring Webinars: AllPlay Web Write-Up

AllPlay Web is getting nice buzz around the industry already--and we couldn't be more excited.

Recently it was featured at smallbiztechnology.com. The complete text is below as well:

August 6, 2009

Brighten Boring Webinars: Add Game Shows to the Q&A!

I've attended and/or participated in many webinars - as I'm sure you have as well. Most, compared to an exciting, live and face to face event are quite boring.

The speaker speaks, some questions are asked, a poll might even be given, the speaker continues, there's time for audience question and answers, and the webinar is over.

If you like to do things "out of the box" and make a splash and a bang AND you do webinars you've got to take a look at LearningWare's Allplayweb.com web site. LearningWare sells software for the creation of customized game shows for classrooms and other uses, Allplayweb.com showcases its new services to liven up webinars with a game show experience.

allplayweb.png

We all love to learn, but we also love to have fun (or be entertained) while we learn. It's exciting.

Furthermore, we retain information better when the education (be it a sales pitch, product demonstration or staff meeting) challenges us to respond to what we've learned.

LearningWare also has software, QuizPoint, which lets you create online quizzes and games to test content retention, review material and engage every learner. You can create, post and host a complete suite of quizzes and games. You can then invite users to play your online game!

All the time, companies need to innovate and be a step ahead of the competition. With tools like this, your webinars and educational or sales presentations will definitely be different and beyond your competition. I hate to sound like a cliche, but especially in this recession, it's even more important to INVEST in technology that can directly affect your bottom line. Boosting sales in a webinar or increasing employee attentiveness in a weekly webinar will definitely boost the "bottom line".

Monday, August 17, 2009

We're on Facebook!

You can now become a fan of LearningWare on Facebook!

Not only do we post extra stuff there like screencaps, previews, pictures, links, news, articles, interviews and more, but it also includes an automatic feed from our Twitter page and this blog (so apologies to Facebook fans to whom this post is a bit redundant).

It's all the latest and greatest with LearningWare AND using game shows in training--all in one place!

Wednesday, July 29, 2009

Hilmerson Safety Gets Star Tribune Write-Up!

We're happy to pass on this link from the local Minneapolis Star Tribune:

Tough Cookie Doesn't Let Safety Crumble

In the write-up: Deb Hilmerson of Hilmerson Safety talks about her experiences in safety training. Hilmerson Safety uses Gameshow Pro as an exclusive game show software solution in their safety training--making their training the most engaging around!

One can also purchase safety game modules for their Gameshow Pro software through Hilmerson here.

Monday, July 20, 2009

Jane's E-Learning Pick of the Day: AllPlay Web

Jane Hart is a Social Media & Learning Strategy Consultant with a 25 year track record of helping business and education understand how new technologies can be used for learning as well as to improve job and business performance and implement them successfully in their organizations.

AllPlay Web is Jane's E-Learning Pick of the Day!